As I finish blocking in the finer details, I add shading and highlights to the armor as well as the final details and effects: tattoos, blood spatter, foreground smoke, and light glare. Using the right blending mode on the effect layers will make all the difference in their realism. For example, I drew all the tattoos on one layer with the blending mode set to ‘darken’ and the opacity set to 60%. The sun glare was done on a layer with its mode to ‘screen’ using a soft brush that had a low opacity. I also merged all the layers that made up the temple and then applied a Gaussian blur to make it appear out of focus and in the background. I did the same with the ground and trees, only using varying blur radii. At this point I am done painting and I remove the extra 4 inches from the canvas, eliminating my color palette from the composition.